Showing posts with label pacman. Show all posts
Showing posts with label pacman. Show all posts

Saturday, June 23, 2007

Graphic game control FPGA

The specs for my graphical controller is beginning to take form. The current basic specs are outlined as follows.
  • Fixed resolution 320 x 240 pixel.
  • 4/8 bit color depth.
  • 32 8-bit palette registers.
  • 3-layer tile based playfield controller.
  • 8 x 8 tile size.
  • Flexible sprite controller.
  • 64 sprites per frame.
  • 16 sprites on each scan line.
More information will follow shortly.......